using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RotasyonAsteroid : MonoBehaviour {

    Rigidbody fizik;
    public int hiz;
	// Use this for initialization
	void Start () {
        hiz = 5;
        fizik = GetComponent<Rigidbody>();
        fizik.angularVelocity = Random.insideUnitSphere*hiz;
	}
	// Update is called once per frame
	void Update () {
		
	}
}
