using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AsteroidHareket : MonoBehaviour {
    Rigidbody fizik;
    public int hiz;
    // Use this for initialization
    void Start()
    {
        hiz = -3;
        fizik = GetComponent<Rigidbody>();
        fizik.velocity = transform.forward * hiz;

    }
	
	// Update is called once per frame
	void Update () {
		
	}
}
